Modèle:Infobox Skill

De ROWiki.

[[Image:{{PAGENAME}}_Info.gif]] {{PAGENAME}}
No detail image
Type: {{{type}}}
Niveaux: {{{levels}}}
Coût SP: {{{spcost}}}
Coût HP: {{{hpcost}}}
Cast Time: {{{time}}}
Cast Delay: {{{delay}}}
Durée: {{{duration}}}
Cible: {{{target}}}
Range: {{{range}}} cells
Range: {{{range_x}}} cells
Knock Back: {{{knock}}}
Zone: {{{area}}}
Element: [[{{{element}}}]]
Statut: {{{status}}}
Catalyste: {{{catalyst}}}
{{{cf_name}}}: {{{cf_value}}}
Prérequis
{{{prereqs}}}

Utilisation:

Ce modèle affiche un petit tableau d'informations pour les quêtes et doit être utilisé au début de la page de chaque quête.

{{Infobox Skill
| class =
| class2 =
| class3 =
| type =
| levels =
| prereqs =
| quest =
| spcost =
| hpcost =
| time =
| delay =
| duration =
| target =
| range =
| range_x =
| area =
| knock =
| element =
| status =
| catalyst =
| cf_name =
| cf_value =
}}

Usage:

Ce modèle prend les paramètres suivants:

- Champs obligatoire

  • class : The class that the skill belongs to. In case of cross-class skills, add the 1st Class or alphabetically first occurring class name here (ex. Vulture's Eye: Archer, Rogue; Heal: Acolyte, Crusader, Super Novice; Safety Wall: Priest, Mage, Super Novice; etc).
  • type : Main type of the skill. Values have to be Active, Passive, Offensive, Supportive.
  • levels : Maximum levels of the skill. Being a string variable, adding comments after the number is possible. Ex: Levels: 5 (Selectable)
  • prereqs : Prerequisites of the skill. Order of class listing: 1st, 2-1/2-2, Extended. Style example: (Mage and Super Novice) Napalm Beat Lv. 7, Soul Strike Lv. 5; (Priest) Aspersio Lv. 4, Sanctuary Lv. 3
  • quest : Prerequisite quest of the skill. If it has one, set this instead of prereqs.


- Champs optionnels

  • class2 : Use in case of cross class skills.
  • class3 : Use in case of cross class skills.
  • spcost : SP Cost required to initiate the skill.
  • hpcost : HP Cost required to initiate the skill.
  • time : Cast Time (1 seconds, none/instant, etc).
  • delay : After Cast Delay (2 sec, none, aspd dependent, etc).
  • duration : Lasting time of the skill/skill's effect (30 seconds, 1 minute, etc).
  • target : Target (ground, self, party, enemy, etc).
  • range : Range (Melee, Magic, 3, 4, etc).
  • range_x : Non-conditional Range value for skills that do have a cell-range, but where it is irrelevant from the standpoint of defensive skills or gears because of their non-offensive nature.
  • area : Area of Effect (3x3, 7x7, etc).
  • knock : Knock back push amount (2 cells, 7 cells, level dependent, etc).
  • element : Primary elemental property if applicable (Water, Holy, Neutral, etc).
  • status : Status the skill inflicts on the Foe.
  • catalyst : Item the skill consumes upon casting.
  • cf_name : Custom Field Name, in case none of the above field criteria apply. Set text will get bolded, use in conjunction with cf_value.
  • cf_value : Custom Field Value, set this if you have cf_name set also. Setting this without cf_name, it will simply get ignored.
Outils personnels