Modèle:Infobox Skill
De ROWiki.
| [[Image:{{PAGENAME}}_Info.gif]] {{PAGENAME}} | |
| No detail image | |
| Type: | {{{type}}} |
| Niveaux: | {{{levels}}} |
| Coût SP: | {{{spcost}}} |
| Coût HP: | {{{hpcost}}} |
| Cast Time: | {{{time}}} |
| Cast Delay: | {{{delay}}} |
| Durée: | {{{duration}}} |
| Cible: | {{{target}}} |
| Range: | {{{range}}} cells |
| Range: | {{{range_x}}} cells |
| Knock Back: | {{{knock}}} |
| Zone: | {{{area}}} |
| Element: | [[{{{element}}}]] |
| Statut: | {{{status}}} |
| Catalyste: | {{{catalyst}}} |
| {{{cf_name}}}: | {{{cf_value}}} |
| Prérequis | |
| {{{prereqs}}} | |
Utilisation:
Ce modèle affiche un petit tableau d'informations pour les quêtes et doit être utilisé au début de la page de chaque quête.
{{Infobox Skill
| class =
| class2 =
| class3 =
| type =
| levels =
| prereqs =
| quest =
| spcost =
| hpcost =
| time =
| delay =
| duration =
| target =
| range =
| range_x =
| area =
| knock =
| element =
| status =
| catalyst =
| cf_name =
| cf_value =
}}
Usage:
- Ce modèle prend les paramètres suivants:
- Champs obligatoire
- class : The class that the skill belongs to. In case of cross-class skills, add the 1st Class or alphabetically first occurring class name here (ex. Vulture's Eye: Archer, Rogue; Heal: Acolyte, Crusader, Super Novice; Safety Wall: Priest, Mage, Super Novice; etc).
- type : Main type of the skill. Values have to be Active, Passive, Offensive, Supportive.
- levels : Maximum levels of the skill. Being a string variable, adding comments after the number is possible. Ex: Levels: 5 (Selectable)
- prereqs : Prerequisites of the skill. Order of class listing: 1st, 2-1/2-2, Extended. Style example: (Mage and Super Novice) Napalm Beat Lv. 7, Soul Strike Lv. 5; (Priest) Aspersio Lv. 4, Sanctuary Lv. 3
- quest : Prerequisite quest of the skill. If it has one, set this instead of prereqs.
- Champs optionnels
- class2 : Use in case of cross class skills.
- class3 : Use in case of cross class skills.
- spcost : SP Cost required to initiate the skill.
- hpcost : HP Cost required to initiate the skill.
- time : Cast Time (1 seconds, none/instant, etc).
- delay : After Cast Delay (2 sec, none, aspd dependent, etc).
- duration : Lasting time of the skill/skill's effect (30 seconds, 1 minute, etc).
- target : Target (ground, self, party, enemy, etc).
- range : Range (Melee, Magic, 3, 4, etc).
- range_x : Non-conditional Range value for skills that do have a cell-range, but where it is irrelevant from the standpoint of defensive skills or gears because of their non-offensive nature.
- area : Area of Effect (3x3, 7x7, etc).
- knock : Knock back push amount (2 cells, 7 cells, level dependent, etc).
- element : Primary elemental property if applicable (Water, Holy, Neutral, etc).
- status : Status the skill inflicts on the Foe.
- catalyst : Item the skill consumes upon casting.
- cf_name : Custom Field Name, in case none of the above field criteria apply. Set text will get bolded, use in conjunction with cf_value.
- cf_value : Custom Field Value, set this if you have cf_name set also. Setting this without cf_name, it will simply get ignored.

